Core Rulebook | Spells | Nondetection

Nondetection

School: abjuration [] ()
Domain: Deception Subdomain: 3; Trickery Domain: 3
Level: Alchemist: 3; Antipaladin: 3; Arcanist: 3; Hunter: 4; Inquisitor: 3; Ranger: 4; Sorcerer: 3; Summoner: 3; Wizard: 3
Components: V, S, M (diamond dust worth 50 gp)
Casting time: 1 standard action
Range: touch
Duration: 1 hour/level
Saving Throws: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
Target: creature or object touched

Description: Hides subject from divination, scrying.

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature's gear as well as the creature itself.